G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
}
-static void
-st_icon_get_preferred_height (ClutterActor *actor,
- gfloat for_width,
- gfloat *min_height_p,
- gfloat *nat_height_p)
-{
- StIconPrivate *priv = ST_ICON (actor)->priv;
- StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
-
- if (min_height_p)
- *min_height_p = priv->icon_size;
-
- if (nat_height_p)
- *nat_height_p = priv->icon_size;
-
- st_theme_node_adjust_preferred_height (theme_node, min_height_p, nat_height_p);
-}
-
-static void
-st_icon_get_preferred_width (ClutterActor *actor,
- gfloat for_height,
- gfloat *min_width_p,
- gfloat *nat_width_p)
-{
- StIconPrivate *priv = ST_ICON (actor)->priv;
- StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
-
- if (min_width_p)
- *min_width_p = priv->icon_size;
-
- if (nat_width_p)
- *nat_width_p = priv->icon_size;
-
- st_theme_node_adjust_preferred_width (theme_node, min_width_p, nat_width_p);
-}
-
-static void
-st_icon_allocate (ClutterActor *actor,
- const ClutterActorBox *box,
- ClutterAllocationFlags flags)
-{
- StIconPrivate *priv = ST_ICON (actor)->priv;
- StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
-
- clutter_actor_set_allocation (actor, box, flags);
-
- if (priv->icon_texture)
- {
- ClutterActorBox content_box;
-
- st_theme_node_get_content_box (theme_node, box, &content_box);
-
- /* Center the texture in the allocation; scaling up the icon from the size
- * we loaded it at is just a bad idea and probably accidental. Main downside
- * of doing this is that it may not be obvious that they have to turn off
- * fill to align the icon non-centered in the parent container.
- *
- * We don't use clutter_actor_allocate_align_fill() for a bit of efficiency
- * and because we expect to get rid of the child actor in favor of a
- * CoglTexture in the future.
- */
- content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.);
- content_box.x2 = content_box.x1 + priv->icon_size;
- content_box.y1 = (int)(0.5 + content_box.y1 + (content_box.y2 - content_box.y1 - priv->icon_size) / 2.);
- content_box.y2 = content_box.y1 + priv->icon_size;
-
- clutter_actor_allocate (priv->icon_texture, &content_box, flags);
- }
-}
-
static void
st_icon_paint (ClutterActor *actor)
{
object_class->set_property = st_icon_set_property;
object_class->dispose = st_icon_dispose;
- actor_class->get_preferred_height = st_icon_get_preferred_height;
- actor_class->get_preferred_width = st_icon_get_preferred_width;
- actor_class->allocate = st_icon_allocate;
actor_class->paint = st_icon_paint;
widget_class->style_changed = st_icon_style_changed;
static void
st_icon_init (StIcon *self)
{
+ ClutterLayoutManager *layout_manager;
+
self->priv = ST_ICON_GET_PRIVATE (self);
+ layout_manager = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FILL,
+ CLUTTER_BIN_ALIGNMENT_FILL);
+ clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), layout_manager);
+
self->priv->icon_size = DEFAULT_ICON_SIZE;
self->priv->prop_icon_size = -1;
{
priv->icon_texture = priv->pending_texture;
priv->pending_texture = NULL;
+ clutter_actor_set_x_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
+ clutter_actor_set_y_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture);
/* Remove the temporary ref we added */